![]() ![]() One thing is for certain: players who beat Twelve Minutes will be sure to think about its ambiguous ending long after the credits roll. Another is that the experience caused a hallucination, showing the husband what would happen if he went through with his plan to woo his half sister. One explanation is that the red book, which the wife is seen reading throughout the ten minute time loop, is how the husband was able to forget two such crucial pieces of information. Doing this will cause Twelve Minutes' most confusing ending, as the father will walk the husband/half brother through a meditation that erases his memory. ![]() Players also have the option not to respond, instead choosing to click on a red meditation book. Whatever is selected will trigger a different ending within Twelve Minutes. Players have the choice of choosing several options, from agreeing to back off to committing to his incestuous feelings. The player character is in a chair as his father - voiced by Willem Dafoe, who also plays the cop - pleads with him not to romantically pursue his daughter. Revealing the truth will trigger a second time loop to start, a two-minute flashback in which players see what happened the night their father died. ![]() The Husband is actually his wife's half-brother, though he had no knowledge of their relation or murdering their father. Though the wife did shoot her father, he didn't die - the wife's illegitimate half-brother came back a week later to finish the job. As husband and wife talk to the Cop about finding the brother, the time loop-ending truth is revealed. Unsurprisingly, as Twelve Minutes' narrative progresses, players find there is more to the story. Related: Twelve Minutes Cast: Who Plays Who in Annapurna Interactive's ThrillerĮarly in the game, the wife makes the stunning confession that she did in fact kill her father. Dialogue is key in Twelve Minutes, as it is the fastest way to get characters to open up and provide additional clues and context to the mystery. It’s a point-and-click time-loop game in which the player’s unnamed protagonist comes home to a tiny apartment to find his wife waiting with dessert and a. Often things learned in one time loop, such as a broken light switch knocking a person out, can't be used to further the narrative until the next loop due to time constraints. The gameplay in Twelve Minutes is deceptively simple players can only operate in the three rooms of the apartment and only interact with items or people inside. ![]()
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